The World Reawakened
In the mystical lands of Rayhaven, great houses vie for dominion over a realm of untold riches. Will your house rise to glory, or crumble beneath the boots of your rivals?
A generation has passed since the First War of Rayhaven. The old kingdoms have fallen into dust, their banners forgotten, their castles reclaimed by nature.
But now, ten noble houses have risen from the ashes, each commanding loyal subjects who earn their standing through merit and deed.
From humble peasants to mighty kings, all serve their house in the eternal struggle for supremacy. The hexagonal battlefield awaits your command. Territories must be claimed. Fortifications must be built. Rivals must be conquered.
The world has reawakened. The question remains:
Will your house write its name into legend?
Your merit points determine your rank and power in battle
0 - 99 Merit
100 - 999 Merit
1,000 - 1,999 Merit
2,000 - 4,999 Merit
5,000 - 7,999 Merit
8,000 - 9,999 Merit
10,000+ Merit
Build your empire with these mighty structures
"A wise lord builds walls before his enemies build armies." Cheap barriers that protect your territory from invasion.
"Gold wins wars, but soldiers win battles." Stationed troops that project power and block enemy advances.
"He who commands the waters commands the realm." Vessels that carry warriors across the battlefield.
"Where there is no path, build one." Span difficult terrain and connect your territories.
The foundation of civilization. Requires 7 contiguous hexes. Provides sanctuary where fallen warriors may be revived.
The crown jewel of any kingdom. Requires 19 contiguous hexes and an existing town at its heart. Castles are nigh impregnable, requiring four to five strikes from a King to fell. Their grandeur reflects the ultimate might of your house.
Strategic counsel passed down from the great lords of old
Land unclaimed is land lost to rivals. Stake your territory before others can seize it.
Let your fortifications absorb enemy blows. A wall can be rebuilt; a fallen knight is costly to revive.
A network of towns provides more revival points than a single grand castle. Control the map with many outposts.
A drowned knight is a tragedy; a lost king, a catastrophe. Ships offer mobility but great risk.
Every destroyed structure drains your treasury. Sometimes retreat preserves more than it surrenders.
Even peasants can fell a king if they strike together. Never underestimate a coordinated assault.
The Realm of Rayhaven Awaits Your Command
Rally your subjects, claim your territories, and write your house's name into legend.
Fortune favors the bold — but wisdom preserves the victorious.