Market Day 2026

Conquest of Rayhaven II

The World Reawakened

In the mystical lands of Rayhaven, great houses vie for dominion over a realm of untold riches. Will your house rise to glory, or crumble beneath the boots of your rivals?

The Chronicles Begin Anew

A generation has passed since the First War of Rayhaven. The old kingdoms have fallen into dust, their banners forgotten, their castles reclaimed by nature.

But now, ten noble houses have risen from the ashes, each commanding loyal subjects who earn their standing through merit and deed.

From humble peasants to mighty kings, all serve their house in the eternal struggle for supremacy. The hexagonal battlefield awaits your command. Territories must be claimed. Fortifications must be built. Rivals must be conquered.

The world has reawakened. The question remains:

Will your house write its name into legend?

The Ranks of Nobility

Your merit points determine your rank and power in battle

🧑

Peasant

0 - 99 Merit

20 Vitality
10 Strength
🌾

Farmer

100 - 999 Merit

30 Vitality
15 Strength
💰

Merchant

1,000 - 1,999 Merit

40 Vitality
20 Strength

Knight

2,000 - 4,999 Merit

60 Vitality
30 Strength
🛡

Grand Knight

5,000 - 7,999 Merit

80 Vitality
45 Strength
🏰

Baron

8,000 - 9,999 Merit

100 Vitality
60 Strength
👑

King

10,000+ Merit

150 Vitality
80 Strength
🏰

Instruments of War

Build your empire with these mighty structures

🧱

Walls

25 Gold

"A wise lord builds walls before his enemies build armies." Cheap barriers that protect your territory from invasion.

Armies

100 Gold

"Gold wins wars, but soldiers win battles." Stationed troops that project power and block enemy advances.

Ships

75 Gold

"He who commands the waters commands the realm." Vessels that carry warriors across the battlefield.

🛣

Bridges

50 Gold

"Where there is no path, build one." Span difficult terrain and connect your territories.

🏘

Towns

1,000 Gold

The foundation of civilization. Requires 7 contiguous hexes. Provides sanctuary where fallen warriors may be revived.

🏰

Castle

5,000 Gold

The crown jewel of any kingdom. Requires 19 contiguous hexes and an existing town at its heart. Castles are nigh impregnable, requiring four to five strikes from a King to fell. Their grandeur reflects the ultimate might of your house.

Wisdom of the Ancients

Strategic counsel passed down from the great lords of old

The Realm of Rayhaven Awaits Your Command

Rally your subjects, claim your territories, and write your house's name into legend.

Fortune favors the bold — but wisdom preserves the victorious.